I was researching fonts and saw that mostly people has a asm file with some fonts and then loop through the characters and assign the tile to a char.
(taken from blackstar)
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pt = font; for (i = 0; i < 96; ++i, pt += 8) sp1_TileEntry(32 + i, pt);
Tried to do it by exporting the ASM file from FZX editor, compiled and save it to a TAP and then load""code to the udg memory location.
It failed and produced a lot of interesting crashes
So the question is: is there a way of doing this like I was thinking, and will it be better, or am I just overthinking this? If so, how?