Here is a new game I have written:
https://sourceforge.net/projects/sokobanrk/
It is a z88dk version of the classic puzzle game Sokoban, containing all the original levels. The game screen is character-based with UDG. For a start, 30 target systems are supported.
There is no menu screen (yet), everything is configured using compiler switches, see the comments section at the top of the sokoban.c file.
By default, all 50 levels are included when compiling. For systems with limited memory, LEVELS_FROM and LEVELS_TO can be defined to include only a range of levels so that the program will fit into memory. In addition, it is possible to pick specific levels - the GL6000 version makes use of that, because only the smaller maps fit onto its screen.
New Cross-Platform Game: Sokoban RK
New Cross-Platform Game: Sokoban RK
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