Support of attribute + color on splib sprites?

ZX80, ZX 81, ZX Spectrum, TS2068 and other clones
Post Reply
jordi
Member
Posts: 61
Joined: Sun Oct 28, 2018 3:35 pm

Support of attribute + color on splib sprites?

Post by jordi »

I've been discussing with 'nirvana' users that they usually just load a .btile file that includes both pixel and color values in one single file.
That simplifies code as you don't need to do calls to sp1_IterateSprChar.

Is there a way in splib to do the same?
A hardcore way might be to generate the whole sp1_ss struct from modern PC when converting the bitmap to data.
Post Reply