Most of the functions declared in graphics.h are now supported on all the targets with even a minimal graphics capability.
I also added few more functions regarding boxes and rectangular areas.
Similarly every target able to display monochrome sprites and have the minimal graphics support can use also those functions in games.h regarding sprites: bksave, bkrestore, getsprite... which are useful also to run gui related code (x11.h, hui.h..).
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