z88dk breakout

ZX80, ZX 81, ZX Spectrum, TS2068 and other clones
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amateus
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Posts: 46
Joined: Fri Nov 15, 2019 9:13 am

z88dk breakout

Post by amateus »

Hi everyone,

I have completed the z88dk breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout

Nothing fancy, no big graphics, just an example I used to understand more or less how does sp1 worked.

Feel free to use any part of the code you want, if you need it. To admins, if you want to add it as an example to the next z88dk version, feel free.

Thank you all the community for the help.

Cheers,
António
derekfountain
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Posts: 121
Joined: Mon Mar 26, 2018 1:49 pm

Re: z88dk breakout

Post by derekfountain »

It's pretty good! :)

And another useful reference work for SP1. Thanks for keeping it open source and free.
Timmy
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Posts: 392
Joined: Sat Mar 10, 2012 4:18 pm

Re: z88dk breakout

Post by Timmy »

This is cool! I just played it a bit.

Just a note for your future games: Lives is spelled as "Lives".
amateus
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Posts: 46
Joined: Fri Nov 15, 2019 9:13 am

Re: z88dk breakout

Post by amateus »

Timmy wrote: Wed Jan 13, 2021 2:18 pm Lives is spelled as "Lives".
jeez and I though I've checked everything... oh well! Thanks Timmy :)

Thank you both for the feedback :)
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RobertK
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Joined: Mon Feb 26, 2018 12:58 pm

Re: z88dk breakout

Post by RobertK »

Fantastic job! Kempston joystick control would be nice to have. Consider switching user input to games.h, then you could easily add a control method selection to the menu screen.
amateus
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Posts: 46
Joined: Fri Nov 15, 2019 9:13 am

Re: z88dk breakout

Post by amateus »

RobertK wrote: Wed Jan 13, 2021 11:13 pm Fantastic job! Kempston joystick control would be nice to have. Consider switching user input to games.h, then you could easily add a control method selection to the menu screen.
Thank you for the feedback. :) Should be rather easy yes. Perhaps I will get back in the futures and add a few more stuff.
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