Just found the way to display monochrome sprites in mode1 with direct memory access..
There's still space for speed inprovements but it is basically nicely optimized, now you can play Death Star setting the sprite size to 16 ! And you can run the xlib demo without needing to wait ages !
Now I'll try to fix the 256 pixels limit.
Is there a way to set a monochrome 4 shades palette ?
Amstrad CPC and NC systems
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