[z88dk-dev] Commodore 128 target improved
Posted: Mon Mar 13, 2017 4:24 pm
New features:
- Self configuring machine code block (starts in 6502 mode and kicks the Z80), can be started also with SYS12288
- "zorg" option to compile the program at a different location
- Tape image support (now set as default), disk files are still a valid option (-Cz--disk)
- Improved Joystick library, supporting multiple keys being pressed together, stick 1 and 2 + keyboard (up to 3 players)
A nice thing to try now is to build and run the "sgtools" from tape. The same code can be put on a 1541 disk or, for a totally funtional demo, in CP/M mode (1571 drives only).
I wish to thank Davide Capone for his hints and for his encouragement.
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- Self configuring machine code block (starts in 6502 mode and kicks the Z80), can be started also with SYS12288
- "zorg" option to compile the program at a different location
- Tape image support (now set as default), disk files are still a valid option (-Cz--disk)
- Improved Joystick library, supporting multiple keys being pressed together, stick 1 and 2 + keyboard (up to 3 players)
A nice thing to try now is to build and run the "sgtools" from tape. The same code can be put on a 1541 disk or, for a totally funtional demo, in CP/M mode (1571 drives only).
I wish to thank Davide Capone for his hints and for his encouragement.
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot